There are a lot of fights in the game where the only meaningful things that happen are preceded by the boss targeting you so you can tunnel vision until you hear a beep. As an example, the Shark Puncher in Freehold will target you briefly before throwing a shark at you, so if you hear the beep you know you’re about to be visited by the shark fairy and it’s time to start running.
Once you’ve got some experience with bosses, a lot of times you already know what that spell is going to be when you hear the beep. So if you hear Saw Dingo beep, you know something is about to happen to you. Jdotb on Saw Dingo - *'the secret genius to Saw Dingo is that virtually every non-AoE boss spell cast begins with the boss targeting someone. *Very very simple - displays an icon and beeps at you when a boss targets you* By default it will show magic, enrage and specific dungeon / m+ affix auras.* *This WA will show an icon for specific buffs/debuffs on the enemy nameplate. *Very useful to see who is being targeted by spells, red line from the mob to you if you have mobs targeting yourself*
*Icon to show all important dungeon abilities, quick and easy* Progress Bar - Info (e.g., Type > SpellID) (Fore recommends) Displays rows of icons that are attached to party member UI frames Stagger is still a bar, but it’s no longer. It’s designed to sit on top of the health bar so you can easily compare the two. *Weak aura to show any mix of CD's for your group, customisable to be whatever you want it to be.* The biggest changes you might see if you import these are: Health and reactive mitigation: Soul Cleave prediction is now a bar that displays your estimated Soul Cleave compared to your max health.